‘Spaceship Machinery’
One of the two procedural materials I created for the 3d environments of Cosmophobia, an upcoming sci fi horror indie game by Voidworm LLC. I enjoyed designing this procedural material because of my love for kitbashing parts together to make new ones in regards to scifi designs. To...
CAD Plasticity, new software added to my mental arsenal. Designing sci-fi details, machinery parts, props, and armor for my characters and concepts will be a breeze now thanks to the software's efficient surface modeling toolkit. Very exciting considering this opens up a whole new skill tree for me as a...
‘Ominous Runes’
A fun little experimentation with procedural symbols, and also how certain shapes and patterns illicit emotions. The runes themselves were created from a variety of simple shapes that were then combined procedurally. The results were interesting to see, certain combination of parameters created infernal like symbols, while some...
Gray alien 3d character I had the honor of concepting, 3d modeling, texturing, and rigging for Cosmophobia, an upcoming sci-fi horror indie game from Voidworm LLC. I had a lot of fun designing and interpreting a fairly well known form of the iconic gray alien from real world documented encounters....